Work
REAL-TIME / UEShushan — interactive kiosk
AI-ACCELERATEDFanya Dance — stylized
TRADITIONALHeroes — series pass
ORIGINALObida — festival short
See all work ↗
Capabilities
REAL-TIME / UE5 — LEADReal-Time & Interactive →

Installations, virtual production, UE cinematics.

AI-ACCELERATEDAI-Accelerated Production →

Stylized films at 2× speed; animatics in hours.

TRADITIONAL2D/3D Animation →

Films, series, branded content — 1,200 shipped.

Studio
THE STUDIOEighteen years. 1,200 films. One team.

Directors, animators, and engineers who've shipped through every pipeline since 2008.

About the studio →We run every project on
runevr
Contact
START A PROJECTTell us what you're trying to ship.

We reply within one business day. Real artists read every brief.

▶ SHOWREEL 2026
REAL-TIME · INTERACTIVE · UNREAL ENGINE

Worlds you can

step into.

Eighteen years of animation craft — since 2008 — now engineered in real time. Interactive experiences, in-engine cinematics, and AI-accelerated production, delivered fast by a small senior team.

1,200+films shipped
Since 2008eighteen years
★ 5.080+ Google reviews
12 countriesclients worldwide
REAL-TIME · AI-ACCELERATED · TRADITIONAL

Three disciplines. One studio.

The same hands that shipped 1,200 films now direct Unreal Engine and AI pipelines. Craft first — the tools are downstream.

REAL-TIME / UE5 — LEAD

Real-Time & Interactive

Unreal Engine work — interactive installations, virtual production, training simulators, brand activations. A film studio runs UE differently: we storyboard and direct first; the engine is downstream.

Interactive kiosks · Virtual production · Real-time training · Archviz walk-through · UE cinematic

AI-ACCELERATED

AI-Accelerated Production

Stylized films at 2× speed. Animatics in hours. Multi-locale variants on demand — directed by humans who survived every pipeline before this one.

Stylized brand films · Rapid explainers · AI in-betweening · Concept exploration · Locale variants

TRADITIONAL 2D/3D

Traditional 2D/3D Animation

Animated films, series, music videos, branded entertainment, IP development. Full crew, full pipeline, festival quality — 1,200 films of scar tissue.

Concept · Storyboard · Modeling · Rigging · Layout · Animation · Lighting · Compositing

OUR STANCE, IN ONE SENTENCE

AI executes. We decide what should be executed.

SELECTED WORK

Six projects, three disciplines.

ALL WORK ↗
REAL-TIME / UE · INTERACTIVE KIOSK

Shushan

Interactive deployment on a real-time engine — characters driven by live data.

TRADITIONAL · 2024

Heroes

Series-grade layout & animation pass for a flagship kids title.

AI-ACCELERATED · STYLIZED

Fanya Dance

Stylized brand piece on a hybrid AI-accelerated pipeline.

ORIGINAL · PRE→POST

Obida

End-to-end original short. Festival cut.

MARKETING · BRAND

VivaCell Phones

Brand campaign spot, fully in-house.

TRIAD · RUNEVR LAUNCH

Magnifier

Launch piece produced for our sister brand, runevr.

Why studios and brands keep coming back.

1,200+ films

Eighteen years. Every stage from storyboard to final pixel, all in one studio.

2D · 3D · AI · Real-time

Four pipelines. Same hands. Same direction.

Direction, then engine

We storyboard, light, and direct first — a film studio runs Unreal Engine differently. The engine is downstream of the craft.

What clients say.

Rafik and the team at Digistep are amazing. We worked together on a YouTube channel in the kids' space and they delivered, episode after episode.

Pete Bennett· YouTube channel partner

Working with Digistep felt like a true creative partner — not a vendor. They asked the right questions and pushed the work further.

Anna K.· Marketing director

We needed a stylized 2D look at 3D speed. Their AI-accelerated workflow let us iterate on three concepts in the time one used to take.

Mark T.· Agency producer

The interactive kiosk they built for our exhibition exceeded what we'd seen from much larger studios. Real-time, and it just worked.

Lilit S.· Cultural institution

From the studio.

ALL POSTS ↗
AI IN ANIMATION

How we use AI inside an animation pipeline (without losing the film)

Five places AI absolutely belongs in 2026 animation — and three where it doesn't.

Raf Mkhitaryan · 2026-05-06
REAL-TIME / UE

Why a film studio runs Unreal Engine differently

Storyboard, light, and direct first — the engine is downstream.

Studio team · 2026-05-02
STUDIO LIFE

18 years, 1,200 films, three crises: what we learned about surviving

And why we built our own pipeline software that became runevr.

Raf Mkhitaryan · 2026-04-28
RM
FOUNDER'S NOTE

I started at seventeen, on a borrowed PC running 3D Studio for DOS. In 2008 I decided to make animated films — there was no animation team here to hire, so we built one. Eighteen years and 1,200 films later, we don't just make animation — we make the studio that makes the animation. Tell us what you're trying to ship.

— Raf Mkhitaryan· Founder, Digistep

Let's build something real-time.

Tell us what you're trying to ship. We reply within one business day.